Forbidden Island

July 1, 2013 - Comment

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! The latest creation by cooperative game master, Matt Leacock who created the best seller Pandemic.

You and your team can be the first to breach the borders of the Archeans’ ancient mystical empire in the collaborative card game Forbidden Island, by Gamewright. In this game, teamwork proves essential to locate the Earth Stone, the Statue of the Wind, the Crystal of Fire, and the Ocean’s Chalice as the Island floods beneath your feet. Adventure… if you dare!

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Mega T-Rex
  • Ages: Ten and up
  • Requires: Two to four players
At a Glance:
  • Be the first team to breach the borders of the Archeans’ ancient mystical empire
  • Locate the Earth Stone, the Statue of the Wind, the Crystal of Fire, and the Ocean’s Chalice before the Island sinks
  • Find the treasures through collaborative play and teamwork
  • Stimulates problem-solving and strategic skills
Gamewright Forbidden Island

Breach the borders of the Archean empire to locate the four sacred elements. View larger.

Gamewright Forbidden Island

Work collaboratively with two to four players to locate the treasure.
View larger.

The Legend of the Archeans

This game is centered on the legend of the Archean empire, a civilization that possessed the ability to control the Earth’s core elements–fire, wind, water, and earth–through four sacred treasures. These treasures stayed hidden from enemies for years on the Forbidden Island, which was designed to sink if intruders ever attempted to capture them. Set the appropriate water level for your gaming skill, and let the adventures begin!

Capture the Four Sacred Treasures Before the Island Sinks!

Your team of adventurers must work together to keep the Forbidden Island from sinking as you seek the four treasures hidden within. The mission is carried out using different combinations of Flood, Treasure, and Adventurer Cards on the 24 tiles that make up the Forbidden Island. Once you’ve captured each treasure using the appropriate cards, you must make it to Fools’ Landing and escape by helicopter in order to win. If the island sinks before you complete your tasks, the mission ends in defeat.

Use Collaborative Play to Succeed

Each player is dealt an Adventure Card and given a corresponding pawn before the game starts, designating him or her with a certain set of strengths. This game is designed so that instead of competing with other players, you work to find the treasures and find out how to best use each Adventurer’s strengths through collaborative play. This stimulates problem-solving and strategy skills.

What’s in the Box

Water level marker, water meter, 58 playing cards, 24 island tiles, 6 pawns, 4 treasure figurines, rules of play, Gamewright catalog, and comment card.

Product Features

  • 2010 Mensa Favorite Brainy Games Winner
  • Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise
  • 2 to 4 players
  • Strategic thinking, problem solving and cooperation required
  • Ages 10 and up
  • Playing time: 30 minutes

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Comments

Trent Howell says:

Family cooperation is a blast Forbidden Island is a fantastic family board game for a number of reasons: * 1 – it’s a cooperative game. We love cooperative games in our family because we aren’t competing against each other, but rather working together as a team to beat the game. And we love that more designers and publishers are creating more cooperative games to play. * 2 – it’s easy to learn and simple to play. Take it from Caleb’s video review. You simply set out the island tiles, draw your character card and follow the steps on the back of the card as to what to do on your turn. Pretty soon you won’t need to look at the cards during the game, but it’s great that the help is there if you need it. * 3 – the re-playability. Since the game isn’t played on a set board, but rather by area tiles, every time you set up the island it gets set up differently. And with 6 characters that each have their unique special abilities, you only get to play with a…

Ade the DBA says:

A Multi-Game Comparison Plenty of people have done an admirable job of explaining the games in their reviews, so this is instead an attempt at a comparison between a number of games, the pros and cons of each and which may suit different people best. The games in question are: Carcassonne, Settlers of Catan, Castle Panic, Smallworld, and Forbidden Island.We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here’s what we’ve found:Settlers of CatanWe got this around the same time as Carcassonne and initially just didn’t latch onto it. Partly it’s that it’s supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often,…

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