7 Wonders

July 1, 2013 - Comment

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

Product Features

  • For 3 to 7 players
  • Play time of 30 minutes
  • 7 wonders is a simple and addictive game for the whole family
  • In 30 minutes you can raise a complete civilization and build the greatest Wonders of the World

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Comments

Scott Lewis says:

Best board game since Dominion Excellent game, brilliant art, poor components.The game’s core mechanic is similar to deck drafting from collectible card games, where you get a hand of cards, pick one, and then pass your cards to your neighbor. The difference is in 7 Wonders you play the card you choose immediately. This is great because it means the play speed is brisk and the game can play seven people about as fast as it can play three, a trait rarely found in board games.The game features a tremendous amount of variety because, along with the cards being shuffled and different each game, you can play one of 14 different wonders (7 wonders plus an alternate version of each on the back) that can seriously adjust your strategy and how you try to win the game.A feeling that comes from the game is the sense of progress and power as you build the city and your wonder using the cards that you choose. Each of the cards represents a building that your constructing in your city. Some…

Thos003 says:

One of the best games I own. Positives: Great Strategy, very few luck factors, plays for both large parties and down to 2. AND RUN TIME IS only 30 MINUTES!For hard core game players, a 2 hour game is doable. But for the average sit down and enjoy a semi-competitive game, a 2 hour game is a killer. It’s rare that you will find a quality strategic game with multiple winning variants that you can finish in under an hour, much less 30 minutes. It’s almost too quick. Almost. I would certainly buy an expansion pack if they had one… in fact that is probably the only downside to the game right now… I want some more of IT!Cons: No expansion pack is available for round 4. …Just in case we have some board gaming friends that want a little more of a beating. =)I would rate this in my top 10 list of games for sure. And for games under an hour, this one takes 1st place.But don’t mind me, I am just a pest control guy.-Thomas

Ann says:

Game that scales well Played this with a bunch of folks who are really into Race for the Galaxy and Dominion, among many other board games. Scales well up to 7 people. And it’s not hard to teach. Those who aren’t as much into gaming and strategy can still enjoy themselves while those who are very into strategy are also challenged.Agree with one review that mentions sleeves might be nice since the cards put into play depends on how many players are in the game which may mean some cards get a lot more wear. Cards don’t seem to be of a “standard” size, but Mayday games is making a sleeve that has come out in Dec 2010.

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