Star Trek: Starfleet Command

June 30, 2013 - Comment

This is the first game in Interplay’s Star Trek: Starfleet Command series. In this game, create your own character in the Star Trek universe and carry out a dynamic campaign with your own ship. Set during Star Trek’s 23rd century, Starfleet Command is a 3D-game adaptation of the Amarillo Design Bureau’s Starfleet Battles universe, in

This is the first game in Interplay’s Star Trek: Starfleet Command series. In this game, create your own character in the Star Trek universe and carry out a dynamic campaign with your own ship.

Set during Star Trek’s 23rd century, Starfleet Command is a 3D-game adaptation of the Amarillo Design Bureau’s Starfleet Battles universe, in particular, the General War storyline.

Starfleet Command, retroactively termed “SFC1,” was later followed by direct sequels in Starfleet Command Volume II – Empires at War and Orion Pirates, along with a spiritual sequel in Starfleet Command III.Star Trek: Starfleet Command offers you the starring role as a captain in any one of six star empires. You start out with command of a frigate, then take on missions, such as Convoy Escort and Courier. Depending on your success with the missions, you gain prestige. With prestige comes rank, larger ships, multiple ships, and more experienced officers.

Product Features

  • starship simulator
  • Star Trek
  • interactive

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Comments

Necron2.0 says:

Playtester wishes it was better I was a late addition playtester for this game, winning a spot via a writing contest. Star Fleet Command is based heavily on Star Fleet Battles, a strategic board game put out by Amarillo Design Bureau. I myself am more of an SFB fanatic than a Trekker, and like most SFB players, have been wanting a SFB based computer game for more than 10 years. Star Fleet Command was a noble effort, but it falls short. For myself, I feel it was due to a “rush to market” attitude within the leadership of Interplay. They didn’t seem to take the comments of us playtesters seriously, and let most of the bugs we had found and had been screaming about go right into production. It left something of a sour taste in my mouth. As much as I’d like to say this game is the end-all be-all for both Trek fans and SFB fanatics like myself, I can’t. It’s a mediocre game, falling far short of what it had the potential to be, and by all rights what it should have been. It’s OK, but not…

John R. Poirier "Joisey" says:

FALLS SHORT OF EXPECTATIONS OK, if you never played the SFB board game, you might find this game to be just fine, and it is better than the average sorry#$@ Star Trek title. This was marketed for the SFB audience, however, and here the game is a big disappointment. The worst is multiship control. Your wingmen AI is poor to non-existent. Individual ship control is good to excellent, albeit a bit cumbersome. But it is impossible to control 3 ships at once in the heat of battle and the interface and AI make the simplest commmands to squadron members ineffectual at best. You literally cannot even have your wingmen attack one target while you combat another.

Randal E. Slutz says:

If you want to be Kirk or Picard, this is THE game to have! This game is masterful in its conversion of the boardgame Star Fleet Battles (SFB) to the computer. It utilizes almost every aspect of the computer’s capabilities to perfection. This game is a MUST HAVE for any fan of SFB or any Star Trek fan! As an original trekkie and 20 year veteran of SFB, I believe this is the best Trek game ever! However, be warned that the learning curve is incredibly steep for anyone who is not a veteran of SFB. The tutorials are very good at teaching the fundamentals of starship command AND essential. The graphics and special effects are excellent! The interface, although not intuitive, is highly conducive to good game play once you learn it. The sound track is really the only area of deficiency, and should have been better, given all of the Star Trek music that is available plus whatever was composed for the game.

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