Star Trek: Conquest

June 28, 2013 - Comment

Star Trek:Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in the Star Trek: Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and

Star Trek:Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in the Star Trek: Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy and then engage in all out starship combat in real time action.

Product Features

  • Single-player game of galactic conquest featuring a blend of strategy and action set in The Next Generation era
  • Planets held by Next Generation era races are set in a large galactic map, where turn-based strategy allows for building and expanding your empire
  • Take direct control of any ship and experience intense action as you engage in real-time combat
  • Wise spending on starbases, factories, research facilities, and starships determines success
  • 6 playable races each with their own unique set of strengths and weaknesses

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Comments

Ron Cole says:

Simple, fast, and fun… emphasis on SIMPLE Conquest is a very simple strategy game based in the Star Trek universe. Combat uses a rough “paper-rock-scissors” method for ship battles (Dreadnaughts beat cruisers, cruisers beat scouts, and scouts do a disproportionate amounts of damage to Dreadnaughts). Players can only control up to three “fleets” at any given time, each fleet being a focus for attack and defense on the galactic map gameboard. There are only two resources to worry about: credits (gained from mines) and research points (provided by research stations). If you’ve played any modern strategy game (such as Warcraft III or Tiberium War), you’ll be able to understand ST: Conquest in no time… and probably get bored with the strategy elements just as quickly.Where Star Trek: Conquest hooks players is in the “Arcade” mode of combat. While battles can be resolved instantly by the computer, those willing to test their reflexes will be rewarded with a fast-paced 3rd-Person view ship combat game that many will…

Cyrus J. Vaziri "naoh123" says:

Addictive, simple, and very addictive It looks like serious amends were made in response to Legacy: Conquest has been drastically dunned down into a lovable arcade/respectably strategic console title. The simplification of this recent Star Trek franchise might be both its greatest strength and weakness. The learning curve of this game is low. Spending ten minutes with the controls is more than enough time to learn the basics and experience some real enjoyment, and given another hour one can master the physics and clash with the best of them. Conversely, this might rush some players into boredom too quickly, but with real differences among the races’ attributes every campaign can bring some entertaining challenge. The arcade mode is restricted to a single plane of movement, and ship movement is quite intuitive with the Wii nunchuck. Aiming is a breeze with the remote and makes up for some depth in gameplay lost by the one plane restriction. The tactical aspect is nicely balanced, not overly complex, but having…

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