RISK: StarCraft Collector’s Edition

June 19, 2013 - Comment

WHO WANTS SOME?! The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss, the rugged and tenacious Terran, or lead the ravenous Zerg swarm? No matter which race you choose, you will fight for your very

WHO WANTS SOME?! The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss, the rugged and tenacious Terran, or lead the ravenous Zerg swarm? No matter which race you choose, you will fight for your very survival. The war for galactic supremacy begins NOW! Includes 4 ways to play; Basic Training – quick and easy, Command Room – fast-paced and strategic, Total Domination – updated versions of the classic game, Team Play – take on your opponents in 2 v 2 and 3 v 3 game-modes. Game comes complete with 333 game pieces. Custom components include 2 Terran Armies, 2 Protoss Armies, 2 Zerg Armies, 6 Leaders, 6 Custom Bases, 15 Custom Mineral Fields, 42 Faction/Territory Cards, Custom Game Board, and 7dice.

Product Features

  • Custom highly-detailed plastic playing pieces
  • Custom game board
  • Packaging features Kerrigan and Raynor, two leading characters from the StarCraft video games
  • Shorter game play
  • Includes 7 custom dice 2 defense and 3 offense

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Comments

bow chicka bow wow says:

“You wanna piece of me boy?” Zergling nods. This review is biased. I’ve played Starcraft and more recently Starcraft 2 for the past 8 years, so when I heard this game would be released in the summer (turns out they delayed it to the fall) I had constantly monitored its progress. Therefore, even if the game was flawed, I would still whole heartily enjoy it. There are numerous changes to this Risk version when compared to other ones, but there are comparisons with Risk: Halo Wars.Compared with the standard Risk, here are the changes:1. Hero unit per faction, 6 in total, that add +1, -1 to dice rolls.2. Mineral fields that boost the value of territories.3. One Command center per faction that needs to be held in order to win (for Command room mode).4. Achievements and Rewards (similar to Mission cards), where a player earns certain achievements along with random rewards accompanying them when objectives are completed, including conquering a planet, holding mineral fields, etc. Rewards add special…

Jim Woo says:

Space-themed game without the spaceships (where are the Terran Battlecruisers, Protoss Carriers, Zerg Mutalisks?) Pros+Hundreds of StarCraft pieces representing two types of the Terran, Protoss and Zerg ground units. Like most Risk games, these game pieces represent 1 and 3 armies respectively.+Territory cards have the option to be used for unique attack or defense abilities instead of just cashing them in for more units like in standard Risk.+Large, StarCraft-themed map boardCons-No pieces representing “flying” spacecraft units. Unlike the two versions of the “Risk: Star Wars” board games where cards could be exchanged for supporting spacecraft like X-Wings, Star Destroyers, etc. there are no supporting spacecraft in this game. This is a disappointment since the StarCraft computer game has a plethora of signature spacecraft units to choose from. Where are the Protoss Carriers? Terran Battlecruisers? Zerg Mutalisks? As it is, this remains a “ground forces” game despite the “space theme” of the source material.-The Hero pieces look different but all…

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